Guess Who's Coming to Dinner...
in the spirit of thanksgiving


^this pretty much sums it up

Flush with success from the Oldenhaller contract the party hooked up with Vahn’s mercenary contact to execute a simple task…to deliver the last will and testament of a merchant who was on the losing end of a duel to his family. On the way to the destination Isundil killed a large boar which was enjoyed by all, not much later the party discovered a dying man on the side of the road.

The dying man was the nephew of the dead merchant…it seems that a battle ensued as he traveled alone on the road, an ambush by beastmen. Upon reaching the estate and delivering the bad news about the younger man the family was distraught. It did not help that they had not yet delivered the bad news about the family’s merchant kin.

Taking the private business into a sideroom with the head of the household, the party tells of the merchants unfortunate fate and delivers the will and pistol; at this time Ondurin Vonreuter advises the party to not bring up this other mishap as it would compound the mourning.

Tactfully, Istar decides to bring it up at dinner. This was only the beginning of the troubles for the party as they were locked in their rooms that night after dinner and visited by a ghost of the dying man that they found along the road! It then became apparent that the party needed to escape Schloss Vonreuter, no easy task.

The daughters provided a way out, one more devious than the other it seemed. Ultimately, the youngest little girl led the players to the laboratory underneath Schloss Vonreuter, where all hell broke loose. monstrosities and zombies of all kind plagued the players, striking terror and fear even into the most hearty adventurer amongst them.

Eventually all of the horror mutants were dispatched and the party made their way outside once again….only to be ambushed by Sothelin Vonreuter on the edge of freedom. He too was dispatched at length and the players made their way back to Nuln, their minds worse for the wear after seeing that which cannot be unseen.

However, not all of the Vonreuter family was dealt with…loose ends have a way of entangling us…

So it begins...
the Grand Tome of Ancient Earth

After what seems like months, you have finally reached Nuln. You have been trailing behind a caravan of entertainers for quite sometime…Istar Taneldhir has been lucky enough that the traveling fortune teller has taken a shine to him, revealing more than base astrology…Vahn Schreiber has been providing his skills as an event bouncer extraordinaire…Isundil has taken up with the cooking staff, scrambling off during the daytime stops to snare and kill wild game to feed the caravan…As for Resin Vogel he has fallen in with the theater act proclaiming himself “lord of the dance,” and for a while it seems he is something other than just a vagabond…

However, when the show is over and the performers gather around the dozen bonfires at the end of the night they always congregate together, Isundil, Istar, Vahn and Resin, around the same fire, sharing stories of the day and hopes for their future. It is Nuln that they share, where their past is not important, their present travels only a means to this end, and their future is full of adventure.

When you arrive in Nuln you are all frozen and soaked through. Isundil alone seems to be the only one impervious to shivering. You begin to assist the traveling fair with the task of unpacking the show…the show in Nuln to be the climax of the circuit. In part you feel relief, your life amongst carnies is at an end, you have agreed to stick together when the final show is over to see what work might be had together in Nuln. It is your hope that together you each might escape the tedium of everyday life.

You try the inns on the waterfront, but they are full, many are in town for the grand show of Star Gazer. Finally you meet a man in a tavern who introduces himself as Grolsch Van Eyke. He speaks with a distinct Wastelander accent, and seems to take pity on you.

“Giz’za couple of shillings and I’ll get you a nice warm room somewhere dry and clean” he says.

There are still many hours until nightfall when various shows begin, you are weary from the road and want nothing more than this “warm, dry and clean” he speaks of…


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